


> Suggestion: a copy tool, it would be really nice. And it would be nice if it didn’t create more lasers if broken. > Also: tripwires can not be flipped properly. I think chainsaws, like guns, should stop working if cut in half for realism purposes :PĪlso it is not really clear what healing does :I They are currently pretty useless and there is no reason to not use incendiary instead especially since their explosions are noticable, they don’t break as easily and they don’t take such a hassle :P Also their firey explosion is pretty small in relation to their size and the effort taken into lighting them. They can’t even always survive a 1 foot drop. Revolver’s bullets fire out of a place that is not near the barrel of the gun :P The pulverizer ray lacks the nice pulverization effect :\ It doesn’t seem like the effect layer is properly positioned on the shotgun as I can not bloody the back. Fixed Mini Nuke AoE not scaling with item size

Fixed Blunt damage scaling incorrectly with Alive item size Fixed cut shapes not inheriting properties from the original shapes Fixed cut items getting properties from Spawn Menu instead of the original item Fixed some projectiles disabling default properties when inheriting firearm properties Modified bullets not to be able to ricochet off soft items Modified Death and Drain powers to have identical effects to their sword counterparts Modified Sticky items to use welds instead of weak joints Modified physics simulation timestep (the game should feel less floaty) Modified ALL shrapnel not to be able to collide with each other. Modified ALL projectiles not to be able to collide with each other. Modified Cutter to cut physics shapes and graphics separately. Modified physics to allow Sleeping (FEEDBACK WANTED.) Added Slow motion icon to toolbox when enabled (click to turn slomo off) Added Concuss Power (Note that this will be hidden by default if you have modified the powers list.) Added Sleep property (physics will start simulating only after the item is touched or moved.) Added support for Decal and Invisible layers in the item format Added a bunch of items (too many to list, see Library \> Newest) MaD2 June Update: **over 50 new items, and more!** # As such, this megathread is obsolete, and not being monitored.
